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Open Transport Tycoon Server OTTD
#1
We started again the OTTD dedicated server with the Europe Map modded by Gekko.
Name : GEKKOTECH - EUROPE

[Image: gekkoeurope.png]

If you wanna download the map CLICK HERE
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#2
Updated the scenario with new better setting for multiplayer.
Download it from the first post.
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#3
Maybe you could always put some information about each game session... settings, start - end, when ended the winner etc.

We could also make up goal - for example 6 billions of Dollars and/or some city builder aim.

Good thing could be to place a sign in scenario where will be the link to this forum and some description... so other players can join this forum and submit ideas.

I will try to change city names from German to national ones.

Add a version number to the scenario file.

I have a dilemma... should I use nations specific letters in the names of cities?
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#4
Hi Luke, thx for the help.

I will update the first post with some informations.

How can we decide the ending goal?
Sometimes i think that a goal can destroy the big work a player do, but can be frustrating when you have always the same map restarting.

Maybe we can put a script that rotate some maps...
What you think?

In the while i search on the OTTD wiki.
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#5
iOS 
Yeah, it depends if to set goal sometimes because when a game runs too long its get boring as there is no evolution long time. There could be goal every second or third game for example and you would see if it had success. :-)

It would be good to find big maps/scenarios of other parts of world. ;-)

Rules probably should be displayed when a player connect to a game and also be written here for every game.
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#6
Thx Luke, i will see how to code a script with some example and i will modify them to rotate some maps, and to show some rules when you enter.
I will be back in some hours.
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#7
Rules are really needed. I worked hard on cities and one of players decided to occupy them too... using my work. It must be clear if this is allowed/or if is allowed to "own" land/cities, competing at mines/farms and using others goods.
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#8
Yes, and what you think about the rules, what kind we can include?
Can you make a little list of them?
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#9
Ideas from last game:

- it should not be allowed to found new cities or extremelly expensive (one of reason is that some people found them to intentionally harm others intentions ... look around Ostrau and Venedig (Venezia) in current game. Someone founded new cities to prevent me to build these two up more.
- terrain forming could be restricted somehow (Ive seen good scripts at btpro.nl servers)
- planes should not crash because they are useless (not really profitable) when compare to trains
- maintenance of stations should be expensive to prevent players from building too extensive station without proper utilization of them and to support players to remove not used stations
- Some rules about occuping cities ... it cost a lot of time to build up a city. So who first come to a city, the city should be his/her ... or something like that.

Some good rules (but sometimes too restrictive) and good rules can be seen at btpro.nl servers :-)
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#10
Hi Luke, i'm editing now the settings and i will restart the server in 30 min... :woohoo:

To test some scripts i added the "City Domination 9"...
Let's see what happen.
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